• Min: A Space Adventure

    It is with great pleasure that I finally reveal: Min: A Space Adventure

    Min
  • Announcing: Cwerki Studios

    I started a small indie studio called Cwerki Studio. With a handful of talented folks, we are working hard on our first project

    Cwerki Studios Website
  • What's Next?

    After a very successful display in the 2011 Microsoft Imagine Cup I, go on a development sojourn to work on dark and sinister things!

    More information coming soon

  • Tale of a Tree Wisp Takes 3rd

    Tale of a Tree Wisp won 3rd place in the 2011 Microsoft Imagine Cup People's Choice Award

    More about Tale of a Tree Wisp

Projects

You can learn more about any of my projects by heading over to my portfolio page

Portfolio →
  • Min: A Space Adventure

    It is with great pleasure that I finally revealed Min: A Space Adventure

    Min →

  • Cwerki Studios

    I started a small indie studio comprised of a handful of people - we are hard at work on our first project.

    Cwerki Studios →

  • Tale of a Tree Wisp

    Winner of the local Microsoft 2011 Imagine Cup Competition - Tale of a Tree Wisp is a game designed to raise some serious questions about the environment in the minds of children.

    More details →

  • Project Ilmare

    Developed in the summer of 2010, Project Ilmare is a competitive, team based, first person shooter.

    More details →

  • Isles of Ka'Felon

    Ka'Felon is an expansion pack I set-out to build after graduating with a B.S. in Computer Science. The mod introduces new content, features, and about 7-10 hours of gameplay.

    More details →

  • Ultima Return

    While working on my Ka'Felon project I joined Team Retrun as a Systems Programmer and Content Designer, working on an Ultima Remake.

    More details →

  • Telestones

    A prelude to the Ka'Felon mod, this project introduced two new game elements, some spells, and paved the way for the Ka'Felon mod.

    More details →

  • Blue the Dog

    Developed in the summer of 2008 fresh out of my sophomore year, this sentimental project introduced a highly intelligent player companion, new spells, and game elements. This was the first project I developed.

    More details →

  • Greed

    This project was my competition entry in a Dr. Dobbs competition. It won first prize.

    More details →